![]() ![]() In the descriptions of the individual missions, tasked to Batman, there is information about, among others, and easy way to access successive locations, solving puzzles and effective elimination of enemies. After you hit him you get some EXP and the mission is over. This unofficial guide for Batman: Arkham Origins includes, first of all, a very detailed walkthrough for the main single-player storyline. Lock onto the Mad Hatter with a batarang and hold the trigger to make it a reverse batarang then throw it. Once you make it to the top of the tower the Hatter will have Alice and you will need to save her. Shoot up there and the Hatter will say you’ve ruined his party. Shoot up to the ledge then look up again to see another shoot up point. Head through the next area and enter the door to enter another gear room. Use the remote claw to get up to the door and leave the room. Jump to it and break it so you can get higher. Once you do that head up to the rope and you should see a clock box slightly below you that you can jump to. Head into the giant key hole door then use your remote claw to go up a level in the next room. About halfway up the North side of the building is the Anarchy Tag. ![]() Follow the linear corridor here to reach eventually the area where you meet Warden Joseph attacked by one of the. Go towards the prisons entrance and duck to walk under the destroyed sign. You start your adventure in the Blackgate Prison, near the Cell Block A Access. As soon as you land start running because the floor will start get taken out by a clock hand. In the south-central area of the Coventry district is a building with gargoyle statues on it. You first need to counter the gangsters attack and the attack on the warden. ![]() In the next room keep following the path until you run into a zip line and use it to zip through a card . Go outside the wall and get on the tea cup plate and use the bat claw to get to the other side. Once you make it to what seems like a dead end put some explosive gel on the wall that has the Hatter’s face on it and blow it up, it HAS to be on the wall or it won’t count. Keep following the path and stay out of the electrical floor panels. ![]()
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